Code development updates
Here are some code development updates on some important client/cores GPU core: we’ve got the GPU core running in house and we found and fixed some bugs in our QA…
Read moreHere are some code development updates on some important client/cores GPU core: we’ve got the GPU core running in house and we found and fixed some bugs in our QA…
Read moreSeveral people have been curious about any news regarding a new GPU client/core. We hit a few snags and then hit the holiday break, but the team is back now. …
Read morePeople have been asking a couple of questions about the new GPU’s. A few added notes: we will support the 2xxx and 3xxx class ATI cards ATI’s CAL *may* support…
Read moreA new version of Folding@home for the PS3 was released today. You can learn more about it here:http://blog.us.playstation.com/2007/12/18/new-foldinghome-features-coming/but I’ll post the update below as well in verbatim. Noam Rimon is…
Read moreSo here’s what I’ve been alluding to for a while. With the help of ATI and people in the FAH team (notably Adam Beberg, Mark Friedrichs, and Chris Sweet [Chris…
Read moreWe’ve recently written a new FAQ to talk about FAH and open source (see https://foldingathome.org/English/FAQ-OpenSource ). The basic jist of the FAQ is that if someone would like to understand…
Read moreThe v6 client open beta rollout has been moving well as well. For the most part, there have been no problems. The main issues right now has been trying to…
Read moreWe’ve been making some significant progress with the GPU core recently. We’ve had a switch of personnel: Vishal graduated, and Mark Friedrichs (professional programming staff) & Adam Beberg (CS graduate…
Read moreWe’re finally set to start rolling out version 6 (v6) of Folding@home. You can download a beta version from our download page. There are several changes to v6, many under…
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