PS issues, update #8
We had a long meeting with Sony yesterday to brainstorm fixes that we can do *before* a new client is released. We’ve come up with a plan, coded it yesterday,…
Read moreWe had a long meeting with Sony yesterday to brainstorm fixes that we can do *before* a new client is released. We’ve come up with a plan, coded it yesterday,…
Read moreWe have a conference call with Sony today to brainstorm a short and medium term plan. We came up with some new ideas to try to help things immediately (i.e.…
Read moreWe have been working aggressively to find the root of this problem, investigating all possibilities (server, client, network, etc). We have been debugging the entire FAH system on the PS3…
Read moreSome good news. The servers have continued to improve (25-30% failure now, which means that at least 1 out of 2 attempts should work, so only ~2 retries should be…
Read moreWe know this is an issue of concern, so I’ll be publishing daily updates until it’s taken care of for good. As posted in update #3 yesterday, we expect it…
Read moreThe beta clients will be expiring tomorrow, but new ones are up. There’s a 6 month expiration on these, although we are expecting several of them to go final much…
Read moreWe’ve been working constantly the last few days to improve the PS3 situation. Based on our statistics, the situation has gotten better. A few days ago (at its worst), it…
Read moreThe net was only down for about an hour and it looks like everything is back up. That server room’s networking has now been upgraded to the new high speed…
Read moreOur network provider has scheduled a maintenance window for 4:00 AM to 6:00 AM, PST, on January 31 for one of our primary server rooms. Access to parts of Folding@home…
Read moreWe’ve been trying various server-side changes to improve the PS3 situation and have been in close contact with Sony. We have some ideas which we will be implementing. So far,…
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