We know this is an issue of concern, so I’ll be publishing daily updates until it’s taken care of for good. As posted in update #3 yesterday, we expect it to take a couple of days for our fixes to truly kick in. So far, so good — the WU failure rate is now down to about 35% across the board and the servers have stabilized somewhat. There’s still a ways to go from 35% to the normal values, but at least everything is going as expected for this fix. A client update from Sony would fix this issue for good without the extreme server side machinations we’ve had to do, and we are working with them on that as well.