FAH point recredits & server code updates
We’ve found a bug in our server code related to SMP (and GPU2 clients, but this is just a small alpha test right now) and are working to fix it. …
Read moreWe’ve found a bug in our server code related to SMP (and GPU2 clients, but this is just a small alpha test right now) and are working to fix it. …
Read moreIt looks like our hosting company is having problems with the network connectivity with our server. They tell us that After detecting that there is a problem with the network…
Read moreWe’ve moved the second generation GPU client to a closed beta test, outside of Stanford and ATI. We’re doing just the first few stages of this, but at least everything…
Read moreThe Windows SMP client is a pretty important new client for us for two reasons. First, multi-core CPUs are becoming more and more common, and second, Windows clients are the…
Read moreWe’re starting to broaden our beta test for the GPU client. You may from time to time see 27xx class project numbers appear on the Project Summary page — these…
Read moreWe’re pretty happy with the results of the QA from our new GPU core and we are working with ATI to do some more extensive QA. If that goes well,…
Read moreSony has released an upgraded client for the PS3. Check out Noam Rimon’s (he’s the lead developer at Sony) post: Hello, Starting today a new version of Folding is available.…
Read moreIt looks like the system has stabilized a bit, although there is still lots of room for improvement (that will come especially with a new client). For now, here ‘s…
Read moreThe School of Medicine Networking team has scheduled a brief network outage for one of our main server rooms, projected to be 2-15 minutes in length, for 6 pm on…
Read moreIt looks like the changes we made have been helping. The production is now getting back to the pace we had before all of this mess started. I don’t want…
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