Updates to the Download page/GPU2 goes live
We’ve made several changes to the download page. First and foremost, we’ve tried to simplify it a bit for donors new to FAH by moving the high performance Windows downloads…
Read moreWe’ve made several changes to the download page. First and foremost, we’ve tried to simplify it a bit for donors new to FAH by moving the high performance Windows downloads…
Read moreWe’ve moved the second generation GPU client to a closed beta test, outside of Stanford and ATI. We’re doing just the first few stages of this, but at least everything…
Read moreWe’re starting to broaden our beta test for the GPU client. You may from time to time see 27xx class project numbers appear on the Project Summary page — these…
Read moreIt looks like the system has stabilized a bit, although there is still lots of room for improvement (that will come especially with a new client). For now, here ‘s…
Read moreIt looks like the changes we made have been helping. The production is now getting back to the pace we had before all of this mess started. I don’t want…
Read moreWe’re seeing signs that are most recent modifications are helping and we may have the PS3 network of machines back on track. Nevertheless, we’re still working to see how we…
Read moreSony has been working on a new client to fix several client-side bugs which have come to light during the last few days. Once that new client is in, we…
Read moreWe did the test I discussed in update #11 at 6AM-7:30AM PST this morning. It was useful in debugging, but we’ve decided to hold off with that plan for now.
Read moreWe had another meeting with Sony to discuss the results of our recent server code change to improve the situation. We have a working model of the situation and we…
Read morePS It looks like with the recent credit update, the points have done a lot to get back on track. Check out some 3rd party stats (eg http://folding.extremeoverclocking.com/user_summary.php?s=&u=207511 for the…
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