GPU news (about GPU1, GPU2, & NVIDIA support)
There are several new developments regarding the GPU cores and clients. We've been working with NVIDIA to develop a GPU2 core for NVIDIA hardware. So far, the code is progressing…
Read moreThere are several new developments regarding the GPU cores and clients. We've been working with NVIDIA to develop a GPU2 core for NVIDIA hardware. So far, the code is progressing…
Read moreSeveral people have asked about visualization with GPU2. That is in the works and should be pretty close (not months, but hopefully weeks, maybe faster). The visualization will be real…
Read moreWe’re (finally) ready to start the QA process outside Stanford & ATI for the next generation GPU client (nicknamed FAH GPU2). We’ve gone through a limited alpha and a larger…
Read moreWe’ve internally dubbed the new GPU client/core "GPU2". Here’s an update. The GPU2 closed beta testing has been moving along well. There are a few bugs which have shown up,…
Read moreWe’ve found a bug in our server code related to SMP (and GPU2 clients, but this is just a small alpha test right now) and are working to fix it. …
Read moreThe Windows SMP client is a pretty important new client for us for two reasons. First, multi-core CPUs are becoming more and more common, and second, Windows clients are the…
Read moreWe’re pretty happy with the results of the QA from our new GPU core and we are working with ATI to do some more extensive QA. If that goes well,…
Read moreSony has released an upgraded client for the PS3. Check out Noam Rimon’s (he’s the lead developer at Sony) post: Hello, Starting today a new version of Folding is available.…
Read moreThe beta clients will be expiring tomorrow, but new ones are up. There’s a 6 month expiration on these, although we are expecting several of them to go final much…
Read moreHere are some code development updates on some important client/cores GPU core: we’ve got the GPU core running in house and we found and fixed some bugs in our QA…
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