PS issues, update #14
We’re seeing signs that are most recent modifications are helping and we may have the PS3 network of machines back on track. Nevertheless, we’re still working to see how we…
Read moreWe’re seeing signs that are most recent modifications are helping and we may have the PS3 network of machines back on track. Nevertheless, we’re still working to see how we…
Read moreSony has been working on a new client to fix several client-side bugs which have come to light during the last few days. Once that new client is in, we…
Read moreWe did the test I discussed in update #11 at 6AM-7:30AM PST this morning. It was useful in debugging, but we’ve decided to hold off with that plan for now.
Read moreWe had another meeting with Sony to discuss the results of our recent server code change to improve the situation. We have a working model of the situation and we…
Read morePS It looks like with the recent credit update, the points have done a lot to get back on track. Check out some 3rd party stats (eg http://folding.extremeoverclocking.com/user_summary.php?s=&u=207511 for the…
Read moreWe’ve been trying creative several fixes to handle what the servers can do with the existing clients to improve the situation immediately, rather than waiting for a new client could…
Read moreWe had a long meeting with Sony yesterday to brainstorm fixes that we can do *before* a new client is released. We’ve come up with a plan, coded it yesterday,…
Read moreWe have a conference call with Sony today to brainstorm a short and medium term plan. We came up with some new ideas to try to help things immediately (i.e.…
Read moreWe have been working aggressively to find the root of this problem, investigating all possibilities (server, client, network, etc). We have been debugging the entire FAH system on the PS3…
Read moreSome good news. The servers have continued to improve (25-30% failure now, which means that at least 1 out of 2 attempts should work, so only ~2 retries should be…
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