PS issues, update #14

We’re seeing signs that are most recent modifications are helping and we may have the PS3 network of machines back on track.  Nevertheless, we’re still working to see how we…

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PS issues, update #13

Sony has been working on a new client to fix several client-side bugs which have come to light during the last few days.  Once that new client is in, we…

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PS issues, update #12

We did the test I discussed in update #11 at 6AM-7:30AM PST this morning.  It was useful in debugging, but we’ve decided to hold off with that plan for now. 

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PS issues, update #11

We had another meeting with Sony to discuss the results of our recent server code change to improve the situation.  We have a working model of the situation and we…

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PS issues, update #10

PS It looks like with the recent credit update, the points have done a lot to get back on track.  Check out some 3rd party stats (eg http://folding.extremeoverclocking.com/user_summary.php?s=&u=207511 for the…

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PS issues, update #9

We’ve been trying creative several fixes to handle what the servers can do with the existing clients to improve the situation immediately, rather than waiting for a new client could…

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PS issues, update #8

We had a long meeting with Sony yesterday to brainstorm fixes that we can do *before* a new client is released.  We’ve come up with a plan, coded it yesterday,…

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PS issues, update #7

We have a conference call with Sony today to brainstorm a short and medium term plan.  We came up with some new ideas to try to help things immediately (i.e.…

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PS3 issues, update #6

We have been working aggressively to find the root of this problem, investigating all possibilities (server, client, network, etc).  We have been debugging the entire FAH system on the PS3…

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PS3 server issues, update #5

Some good news.  The servers have continued to improve (25-30% failure now, which means that at least 1 out of 2 attempts should work, so only ~2 retries should be…

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